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Second Life: Embracing the Inevitable - Open Source

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In 1993, NCSA released their liberally licensed, but proprietary, Mosaic 2.0 browser with support for inline images arguably heralding the start of the web as we know it today. In an act of either acceptance of the inevitable or simple desperation, Netscape Communications released the bulk of the Netscape Communicator code base to form the foundation of projects as Mozilla, Firefox, and Thunderbird.

We are not desperate, and we welcome the inevitable with open arms.

Stepping up the development of the Second Life Grid to everyone interested, I am proud to announce the availability of the Second Life client source code for you to download, inspect, compile, modify, and use within the guidelines of the GNU GPL version 2.

A lot of the Second Life development work currently in progress is focused on building the Second Life Grid — a vision of a globally interconnected grid with clients and servers published and managed by different groups. Expect many changes and updates in the coming months in support of this architecture. Much of the recent work has centered on securing the code against potential threats. More recently and still in development, we are moving more of the communications to reliable and cryptographically strong secure channels.

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{"commentId":466814,"authorDomain":"aine"}

Thank you, Philip Rosedale, for not forgetting what we (you, me, and some of our mutual friends) had spoken about in the beginnings of your very successful virtual reality venture. I'm pleased. :)

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  • 1 vote
Reply#1 - Tue Jan 9, 2007 4:23 PM EST
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